Scrum Values
Without these values, Scrum is just a set of meetings. They give direction to all team work, actions, and behaviour.
Three Pillars of Empiricism
Roles
The Scrum Team consists of exactly three accountabilities. No sub-teams, no hierarchies.
Product Owner
Accountable for maximising the value of the product resulting from the Scrum Team's work.
Key accountabilities: โ Developing and communicating the Product Goal โ Creating and expressing Product Backlog items clearly โ Ordering the Product Backlog โ Ensuring the backlog is transparent and understood
Scrum Master
Accountable for establishing Scrum and the Scrum Team's effectiveness. A servant-leader, not a project manager.
Serves three groups: Scrum Team โ coaches self-management, removes impediments Product Owner โ effective backlog techniques, stakeholder facilitation Organisation โ leads Scrum adoption, advises on implementation
Developers
Anyone committed to creating any aspect of a usable Increment each Sprint โ engineers, testers, designers, analysts included.
Events
All events are timeboxed opportunities to inspect and adapt. Skipping or shortening them without intent undermines Scrum.
The Sprint
โฑ 1โ4 weeks ยท fixed length. A new Sprint starts immediately after the previous one ends.
Rules during a Sprint: โ No changes that endanger the Sprint Goal โ Quality does not decrease โ Product Backlog is refined as needed โ Scope may be renegotiated with the Product Owner
Sprint Planning
โฑ max 8 hours (4-week Sprint). Three topics:
1. Why โ What value does this Sprint deliver? โ Sprint Goal 2. What โ Which backlog items are selected? โ Sprint Backlog 3. How โ How will the work get done? โ Development plan
Daily Scrum
โฑ 15 minutes ยท same time and place. A planning event for Developers to inspect progress toward the Sprint Goal and adapt the plan.
Common format (not mandatory): โ What did I do yesterday toward the Sprint Goal? โ What will I do today toward the Sprint Goal? โ Are there any impediments in my way?
Sprint Review
โฑ max 4 hours (4-week Sprint). The Scrum Team presents results to stakeholders and collaborates on what to do next.
Sprint Retrospective
โฑ max 3 hours (4-week Sprint). Three questions:
โ What went well this Sprint? โ What problems were encountered? โ What will we improve โ and how?
Artifacts
Each artifact has a commitment โ a mechanism to reinforce transparency and empiricism.
Definition of Done
A formal description of the state an Increment must meet to be considered complete. Non-negotiable.
Example DoD: โ Code reviewed by at least one other Developer โ Unit tests written and passing โ Integration tests passing โ No known critical bugs โ Documentation updated โ Deployed to staging environment
Anti-Patterns
| Anti-Pattern | Problem | Fix |
|---|---|---|
| SM as project manager | Assigns tasks, tracks individuals, reports upward | SM is a servant-leader; team self-manages |
| PO by committee | No one can make a decision; priorities conflict | One empowered PO owns the backlog |
| Sprint as mini-waterfall | Design sprint โ dev sprint โ test sprint | Each Sprint produces a shippable Increment |
| No Sprint Goal | Team works through a list with no unifying objective | Every Sprint must have a clear, meaningful goal |
| Skipping the Retro | No opportunity for process improvement | Retro is non-negotiable; improvements go to next Sprint |
| Daily Scrum as status | Developers report to managers instead of coordinating | Planning event for Developers only |
| Backlog refinement ignored | Sprint Planning becomes a discovery session | Refine continuously; 10% of capacity max |
| DoD ignored under pressure | Undone work declared Done; velocity inflated | DoD is non-negotiable; undone = back to backlog |
| Extending Sprints | Sprint extended because work isn't finished | Fixed timebox; unfinished items return to backlog |
Scrum Cheat Sheet
Roles Product Owner โ maximises product value; owns the backlog Scrum Master โ serves the team; removes impediments; coaches Scrum Developers โ create the Increment; self-managing Events & timeboxes (4-week Sprint) Sprint โ 1โ4 weeks, fixed length Sprint Planning โ max 8 hours Daily Scrum โ 15 minutes, every day Sprint Review โ max 4 hours Retrospective โ max 3 hours Artifacts & commitments Product Backlog โ commitment: Product Goal Sprint Backlog โ commitment: Sprint Goal Increment โ commitment: Definition of Done Values & pillars Values โ Commitment ยท Courage ยท Focus ยท Openness ยท Respect Pillars โ Transparency ยท Inspection ยท Adaptation